Most of them look pretty samey, and it’s entirely possible that you’ll run into several people who look perfectly identical. Once again, these leave a lot to be desired in terms of visual appeal.
The other thing you’ll probably be looking at a lot are character portraits as you look up information on your various allies, rivals and vassals. I hope you like maps, because this is what you’ll be looking at for most of the game. While it’s a well-made map, it’s still not particularly visually stunning or exciting. I hope you like maps, because most of the game is spent staring at a map of Eurasia. The first thing a prospective new buyer might notice about the game is that it’s pretty bland looking, visually. To that end, let’s look at the presentation of the game. Of course, a game can have the most amazing gameplay, but, if the presentation isn’t up to snuff, the whole experience is dragged down. While it is pretty realistic (much of history has been defined by coincidences and dumb luck) it’s still annoying when your carefully crafted master plan for world conquest is derailed by a poorly timed bout of plague. Along with the complexity, there’s a good deal of the game which is based on luck: catching the plague, getting a bad trait, getting wounded in battle all of these things can derail your plans, but, at the same time, you can’t do much to stop them. It’s not quite so difficult once you’ve gotten used to it, and some people might enjoy the complexity, but others might certainly find it daunting. Not that I mind, but you have to keep track of an absurd number of vassals, all the claims on any titles you and they have, anyone who has claims on your titles, your children, your relatives and so many other factors. Brand new system for climate and seasonal transitions.If this all sounds complex, that’s only because it is.Create new dynamic/fantasy kingdoms and empires based on your current duchy or kingdom, named the same, with the same flag.Annual Chronicle in the style of the Saxon chronicle.